Gone Questing
First I taught the platforming by having it in a safe environment where you couldn't die from falling out of the map. Then I introduced an enemy that couldn't move to avoid killing the player too early. I then developed it to have jumps over the void. And then a moving platform with a single enemy. And then the twist was that I put many different moving platforms and two enemies. Then I made the player crouch to get to the other side to prepare them for the next bit. Where they have to crouch on a platform without falling off. Then I have a large and big health pool enemy show up near moving platforms. And then you run up the hill and end up near a gem. And thats the game. I wanted the skill of the player to be shown.
Credits to Brackeys for the base code.
And KIN NG, LOSEV VALERA, EVPO GAMES, for the art work.
Status | Released |
Platforms | Unity Web Player (Legacy) |
Author | ChrisKH |
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